package gamemodel;

public interface Collidable {
	public static float restitution = 0.85f;	
	public float getMass(); 
	public float getRadius(); 
	public Coordinate getPosition(); 
	public Vector2d getVelocity(); 
	public void setVelocity(Vector2d v);
	public void setPosition(Vector2d v); 
	
	
}
